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『火炬之光2』1.14.x.x版本更新內容
發佈時間:2012年10月18日 14:16:53    作者:開心遊戲網    人氣:10404    進入討論區
親愛的火炬之光2玩家:
首先恭喜『台北暗殺星』成為世界第一,那些精采的比賽真是令人熱血沸騰,關於另一款世界知名遊戲『火炬之光2』,Runic預計於10/18推出新的patch檔,調整幅度不大,修正了部分遊戲中的BUG,希望玩家們持續支持『台灣電競』與『火炬之光2』,我們也將持續注意Runic更新排成。
1.14.x.x版本更新內容如下:

顯示/圖片
1.Intel HD graphics cards在啟動陰影特效後,修正重影/影像拖曳問題

顯示/效能
2.優化因為長時間buff/debuff顯示造成的效能問題

技能
1.盾擊【Shield Bash】傷害值可以正確的隨充能與否增減
2.惡狼追跡【Wolf Pack】可以正確擊中砲塔s
3.持續秒數的buff會正常運行
4.戰爭之怒【Battle Rage】buff會正常運行
5.修正某些地方爆擊效果的錯誤
6.寵物傷害加成正常運行

等級
1.三姐妹獎賞正確調整為NG+的等級
2.修正路米勒斯區域【Luminous Arena】在多人模式的問題
3.解決多人連線時換場景時的讀取問題

道具
1.調整審判者套裝【Inquisitor set】的套裝獎勵
2.修正召喚骷顱的觸發方式
3.修正裝備有【proximate monsters】屬性寶石的運作
4.修正裝備DOT類傷害的問題

其他
1.稻草人魅惑效果免疫
2.修正關閉所有選單造成的暫停模式
3.修正shift-click點到物品的問題
4.寵物強化的屬性可以正確的影響其他的寵物
『艾望互動數位娛樂』

以下內容轉載至Runic官網
Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18)
by travisbaldree » Wed Oct 17, 2012 4:23 pm
It's a little late in the day for us to post the patch today without a little more sanity testing, but we are tentatively planning to release tomorrow, Thursday October 18th, probably around midday.

Here are the patch notes in advance-

GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets
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#1 03-16 14:48 開心網友 說:
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