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《火炬之光2》1.14.5.5升級檔+THETA破解補丁
發佈時間:2012年10月19日 17:08:58    作者:開心遊戲網    人氣:27054    進入討論區

火炬之光2》v1.14.2.5(零售版)/1.14.5.5(Steam版)升級檔+THETA破解補丁

 


檔案大小:135MB
  BT下載:  按此下載種子 
 


使用方法:


1,解壓縮
2,安裝升級補丁到遊戲目錄覆蓋
3,運行遊戲Torchlight2.exe對應零售版Torchlight2_steam.exe對應STEAM版


通過THETA


感謝Rail422辛苦翻譯


1.14.x.5版本更新內容如下:


顯示/圖片
注1.intel HD圖形卡在啟動陰影特效後,修正重影/影像拖曳問題


顯示/效能
2。的優化因為長時間的buff/ debuff的顯示造成的效能問題


技能
1,盾擊【盾擊】傷害值可以正確的隨充能與否增減
(二)惡狼追跡【狼】可以正確擊中炮塔小號
(3)持續秒數的BUFF會正常運行
4。戰爭之怒【戰鬥之怒】BUFF會正常運行
5,修正某些地方爆擊效果的錯誤
6,寵物傷害加成正常運行


等級
1,三姐妹獎賞正確調整為NG+的等級
2,修正路米勒斯區域【光競技場】在多人模式的問題
(3)解決多人連線時換場景時的讀取問題


道具
1,調整審判者套裝【砂鍋集】的套裝獎勵
2,修正召喚骷顱的觸發方式
3,修正裝備有【最近的怪物此頁】屬性寶石的運作
4,修正裝備DOT類傷害的問題


其他
1。稻草人魅惑效果免疫
2,修正關閉所有選單造成的暫停模式
3,修正按住Shift鍵單擊點到物品的問題
4,寵物強化的屬性可以正確的影響其他的寵物
「艾望互動數位娛樂」


以下內容轉載至符文官網
Upcoming Patch 1.14.x.5 (tentatively scheduled for 10/18)


by travisbaldree » Wed Oct 17, 2012 4:23 pm
It's a little late in the day for us to post the patch today without a little more sanity testing, but we are tentatively planning to release tomorrow, Thursday October 18th, probably around midday.


Here are the patch notes in advance-


GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled


PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )


SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects


LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)


ITEMS
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill


MISC
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets


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